Astro’s Playroom Gets Surprise New Update For February 2025

But, much like with the hardware artifacts, every era of PlayStation is represented in some truly hilarious ways. But once you do dive in, there’s no shortage of joy that comes from how Team Asobi has translated in-game surfaces, objects, and movement into different DualSense sensations. I went into this game expecting it to be nothing more than a quick tech demo, I was very wrong.

Cloud servers are also available as an option to back up game saves for PS+ members. The “Wild Arms” Trophy, awarded for Spinning while firing the Gatling Gun in Deep Dataspace level of SSD Speedway, is a reference to 1996’s Wild ARMs on the PS1, developed by Media Vision. Wild ARMs is a Japanese role-playing game, and received a remake on the PS2 in 2003.

Astro’s Playroom

A ton of touches like this show the love for the PlayStation. That’s a level of meta that could amaze any PlayStation fanboy. As the PlayStation pack-in title for the PlayStation 5, Astro’s Playroom is a short and masterful experience. While https://888vnd.space/ was originally just a tech demo for the DualSense, it offers a colorful and expertly crafted platforming game to tie in all of that controller’s features. There are a few things that elevate Astro from being just another fun-but-forgettable platformer.

Both the roller ball and the ship suits were easily the best of the ones on offer. Considering both get more interesting levels after their introduction. For example, the roller ball goes from being asphalt paths to a pinball machine-like level, while the ship mostly stays the same but has a fun boss to beat with its rockets. Astro’s Playroom is a very simple and small in-scale and scope game. Every bit of platforming presents almost no challenge, and so do the enemies.

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PaRappa in particular is famous for being the first rhythm game ever created. They’re cut-outs because all the characters were 2D in their games. After the melting snow platform section down the river, on the right side you can see two Bots by a door with a Bot further on in a lab coat. This refers to 1996’s Resident Evil on the PS1, developed by Capcom.

Around the edge of the main hub area is where you will find the bots from Astro’s Playroom. These will appear automatically once they have been unlocked them; there is no specific importing process or menu screen to go through first. In one level, I run Astro through a rainstorm, and an automatic umbrella pops up out of his head. Through the controller, I can feel raindrops pitter-pattering as the sound of the storm emanates from within. When Astro walks under an overhang, the rain vibrations stop, but the sound of the rain keeps going inside the controller.

On the first level, you’re going along a beach and can feel the steps you make in the sand. Each bit of grain is felt through your hand, which makes it intense in the best way. Then, the magic starts happening when these features are combined.

Astro’s Playroom Video Review

The main character Ash uses a paint brush that can bring his creations to life. Astro’s Playroom is also, surprisingly, a true love letter to PlayStation history. Each of the game’s four main levels is littered with tiny nods to various PlayStation games, reenacted by adorable robots. Some are more obvious — like a robot with a bandana that pops out of a cardboard box — while others are more subtle deep cuts to the retro library (like 1995’s Jumping Flash!). It doesn’t stop at the collectibles; some bots pay tribute to past icons.

Entertainment

To the right of the corridor where you first start mowing down enemies with the Gatling Gun, you’ll spot a Bo wearing a PS VR headset and using an Aim Controller. While the game he could be playing is vague, we’ve gone for Farpoint, a creepy VR game set in space that was a showcase for the Aim Controller. It was released in 2017 for PS4 and was developed by Impulse Gear. When you first enter the rainy section of Gusty Gateway, far in the distance to the right is a giant bird harassing/helping a Bot with a giant feather. This is a reference to the infamous The Last Guardian which eventually released in 2016 and was made by Team Ico. The Bot holding a feather refers to the game’s boxart, while the moment where he falls off and is saved by the bird references the E gameplay demo.